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CombatDefs

Struct CombatDefs 

Source
pub struct CombatDefs {
Show 28 fields pub(super) enemies: Vec<EnemyActorDefinition>, pub(crate) spells: Vec<SpellData>, pub(crate) empower_cast_times_ms: Vec<u32>, pub(crate) spell_effects: Vec<SpellEffectData>, pub(crate) auras: Vec<AuraData>, pub(crate) auto_attacks: Vec<AutoAttackData>, pub(crate) cast_hooks: Vec<Option<CastHookFn>>, pub(crate) empower_release_hooks: Vec<Option<fn(_: &HookCtx<'_>, rank: u8) -> EmpowerReleaseAdjustment>>, pub(crate) tick_hooks: Vec<Option<CastHookFn>>, pub(crate) player_cast_hooks: Vec<CastHookFn>, pub(crate) resource_threshold_triggers: Vec<ResourceThresholdTrigger>, pub(crate) impact_procs: Vec<ImpactProc>, pub(crate) landed_impact_procs: Vec<LandedImpactProc>, pub(crate) accumulating_impact_procs: Vec<AccumulatingImpactProc>, pub(crate) impact_effect_procs: Vec<ImpactEffectProc>, pub(crate) driver_spell_modifiers: Vec<DriverSpellModifier>, pub(crate) passive_driver_effects: Vec<PassiveDriverEffect>, pub(crate) periodic_drivers: Vec<PeriodicDriver>, pub(crate) talent_ranks: IntMap<u32, u8>, pub(crate) resource_gain_procs: Vec<ResourceGainProc>, pub(crate) item_use_spells: Vec<(GearSlot, u32)>, pub(crate) rppm_trackers: Vec<RppmTracker>, pub(crate) threshold_trackers: Vec<ThresholdTracker>, pub(crate) weapon_enchant_bindings: Vec<WeaponEnchantBinding>, pub(crate) weapon_imbue_bindings: Vec<WeaponImbueBinding>, pub(crate) precombat_auras: Vec<LocalAuraIdx>, pub(crate) talent_aura_stacks: Vec<(LocalAuraIdx, u8)>, pub(crate) stealth_aura_id: Option<u32>,
}
Expand description

Static combat definitions (spells, auras, auto-attacks, hooks, procs, precombat set).

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§enemies: Vec<EnemyActorDefinition>§spells: Vec<SpellData>§empower_cast_times_ms: Vec<u32>§spell_effects: Vec<SpellEffectData>§auras: Vec<AuraData>§auto_attacks: Vec<AutoAttackData>§cast_hooks: Vec<Option<CastHookFn>>§empower_release_hooks: Vec<Option<fn(_: &HookCtx<'_>, rank: u8) -> EmpowerReleaseAdjustment>>§tick_hooks: Vec<Option<CastHookFn>>§player_cast_hooks: Vec<CastHookFn>§resource_threshold_triggers: Vec<ResourceThresholdTrigger>§impact_procs: Vec<ImpactProc>§landed_impact_procs: Vec<LandedImpactProc>§accumulating_impact_procs: Vec<AccumulatingImpactProc>§impact_effect_procs: Vec<ImpactEffectProc>§driver_spell_modifiers: Vec<DriverSpellModifier>§passive_driver_effects: Vec<PassiveDriverEffect>§periodic_drivers: Vec<PeriodicDriver>§talent_ranks: IntMap<u32, u8>§resource_gain_procs: Vec<ResourceGainProc>§item_use_spells: Vec<(GearSlot, u32)>§rppm_trackers: Vec<RppmTracker>§threshold_trackers: Vec<ThresholdTracker>§weapon_enchant_bindings: Vec<WeaponEnchantBinding>§weapon_imbue_bindings: Vec<WeaponImbueBinding>§precombat_auras: Vec<LocalAuraIdx>§talent_aura_stacks: Vec<(LocalAuraIdx, u8)>§stealth_aura_id: Option<u32>

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impl CombatDefs

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pub(crate) fn new(enemies: Vec<EnemyActorDefinition>) -> Self

Trait Implementations§

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impl Debug for CombatDefs

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

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