Structsยง
- Combat
Runtime - Mutable non-buffer state that changes within a single iteration and is cleared on reset.
- Combat
Runtime ๐Init - Runtime
Casting ๐ - Runtime
Companions ๐ - Runtime
Control ๐ - Runtime
Health ๐ - Runtime
Pending ๐ - Runtime
Pools ๐ - Runtime
Procs ๐ - Runtime
Resources ๐
Enumsยง
- Impact
Effect ๐RngState