pub(crate) struct RuntimeProcs {
pub(crate) impact_effect_ready_at: Vec<f64>,
pub(crate) impact_effect_target_ready_at: Vec<FastMap<EnemyIdx, SimTime>>,
pub(crate) impact_effect_charges: Vec<u8>,
pub(crate) impact_effect_rng: Vec<ImpactEffectRngState>,
pub(crate) proc_category_ready_at: IntMap<u32, SimTime>,
pub(crate) proc_attempts: IntMap<u32, u32>,
pub(crate) proc_counters: IntMap<u32, u32>,
pub(crate) proc_heartbeat_scheduled_at: Option<SimTime>,
}Fields§
§impact_effect_ready_at: Vec<f64>§impact_effect_target_ready_at: Vec<FastMap<EnemyIdx, SimTime>>§impact_effect_charges: Vec<u8>§impact_effect_rng: Vec<ImpactEffectRngState>§proc_category_ready_at: IntMap<u32, SimTime>§proc_attempts: IntMap<u32, u32>§proc_counters: IntMap<u32, u32>§proc_heartbeat_scheduled_at: Option<SimTime>Trait Implementations§
Auto Trait Implementations§
impl Freeze for RuntimeProcs
impl RefUnwindSafe for RuntimeProcs
impl Send for RuntimeProcs
impl Sync for RuntimeProcs
impl Unpin for RuntimeProcs
impl UnsafeUnpin for RuntimeProcs
impl UnwindSafe for RuntimeProcs
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more