pub(crate) struct CombatRuntimeInit {
pub(crate) encounter: EncounterRuntime,
pub(crate) preferred_target: EnemyIdx,
pub(crate) player_transform: SpatialTransform,
pub(crate) player_max_health: f64,
pub(crate) has_pet: bool,
}Fields§
§encounter: EncounterRuntime§preferred_target: EnemyIdx§player_transform: SpatialTransform§player_max_health: f64§has_pet: boolAuto Trait Implementations§
impl Freeze for CombatRuntimeInit
impl RefUnwindSafe for CombatRuntimeInit
impl Send for CombatRuntimeInit
impl Sync for CombatRuntimeInit
impl Unpin for CombatRuntimeInit
impl UnsafeUnpin for CombatRuntimeInit
impl UnwindSafe for CombatRuntimeInit
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impl<T> BorrowMut<T> for Twhere
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§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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