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RotationPlan

Struct RotationPlan 

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pub(crate) struct RotationPlan {
    local_bindings: Box<[RotationSpellBinding]>,
    availability: Box<[RotationSpellBinding]>,
    cast_profiles: Box<[CastProfile]>,
    cast_target_aura_handles: Box<[AuraSlotHandle]>,
    stance_exception_handles: Box<[AuraSlotHandle]>,
    shapeshift_form_flags: Box<[i32]>,
    projections: Box<[RotationProjectionBinding]>,
    item_uses: Box<[Option<ItemUseBinding>]>,
    decision_subscriptions: [RotationDecisionSubscription; 4],
    decision_thresholds: Box<[RotationDecisionThreshold]>,
    may_cast_off_gcd: bool,
}
Expand description

Immutable rotation bindings derived from [PreparedRotation] reference metadata.

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§local_bindings: Box<[RotationSpellBinding]>§availability: Box<[RotationSpellBinding]>§cast_profiles: Box<[CastProfile]>§cast_target_aura_handles: Box<[AuraSlotHandle]>§stance_exception_handles: Box<[AuraSlotHandle]>§shapeshift_form_flags: Box<[i32]>§projections: Box<[RotationProjectionBinding]>§item_uses: Box<[Option<ItemUseBinding>]>§decision_subscriptions: [RotationDecisionSubscription; 4]§decision_thresholds: Box<[RotationDecisionThreshold]>§may_cast_off_gcd: bool

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impl RotationPlan

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pub(crate) fn compile( prepared: &PreparedRotation, inputs: RotationPlanInputs<'_>, game_data: &ResolvedGameData, ) -> Result<Self, RotationPlanError>

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pub(crate) fn availability(&self) -> &[RotationSpellBinding]

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pub(crate) fn availability_binding( &self, spell_id: u32, ) -> Option<RotationSpellBinding>

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pub(crate) fn cast_profile(&self, local: LocalSpellIdx) -> CastProfile

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pub(crate) fn cast_profile_ref(&self, local: LocalSpellIdx) -> &CastProfile

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pub(crate) fn aura_stacks( &self, instance: &CombatInstance, requirement: CastAuraRequirement, target: EnemyIdx, ) -> i32

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pub(crate) fn aura_active( &self, instance: &CombatInstance, requirement: CastAuraRequirement, target: EnemyIdx, ) -> bool

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pub(crate) fn stance_exception_active( &self, instance: &CombatInstance, profile: &CastProfile, ) -> bool

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pub(crate) fn shapeshift_form_flags(&self, form: u8) -> SpellShapeshiftFormFlags

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pub(crate) fn local_binding(&self, local: LocalSpellIdx) -> RotationSpellBinding

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pub(crate) fn projections(&self) -> &[RotationProjectionBinding]

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pub(crate) fn item_use(&self, slot: GearSlot) -> Option<ItemUseBinding>

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pub(crate) fn item_uses(&self) -> impl Iterator<Item = ItemUseBinding> + '_

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pub(crate) const fn decision_subscription( &self, mode: RotationDecisionMode, ) -> &RotationDecisionSubscription

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pub(crate) fn exact_decision_horizon( &self, program: &CombatProgram, instance: &CombatInstance, now: SimTime, ) -> Option<SimTime>

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pub(crate) const fn may_cast_off_gcd(&self) -> bool

Trait Implementations§

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impl Debug for RotationPlan

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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