enum PositionedActorRefSerde {
Player {},
Enemy {
enemy: EnemyIdx,
},
}Variants§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for PositionedActorRefSerde
impl<'de> Deserialize<'de> for PositionedActorRefSerde
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PositionedActorRefSerde
impl RefUnwindSafe for PositionedActorRefSerde
impl Send for PositionedActorRefSerde
impl Sync for PositionedActorRefSerde
impl Unpin for PositionedActorRefSerde
impl UnsafeUnpin for PositionedActorRefSerde
impl UnwindSafe for PositionedActorRefSerde
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more