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Module setup

Module setup 

Source

ModulesΒ§

armor πŸ”’
passive_damage πŸ”’
spell_modifiers πŸ”’

StructsΒ§

CritChanceScaledMults πŸ”’
The two crit multipliers a passive can scale by the caster’s own critical strike chance.
DamageSetup πŸ”’
DamageSnapshot πŸ”’
SnapshotDamageContext πŸ”’
SnapshotDamageEvent πŸ”’

ConstantsΒ§

BASE_CRIT_MULTIPLIER πŸ”’
GUARANTEED_CRIT_PCT πŸ”’

FunctionsΒ§

actor_auto_attack_crit_pct πŸ”’
bonus_stat_multiplier πŸ”’
crit_chance_scaled_mults πŸ”’
Reads the crit-damage terms the game states as a share of the caster’s own crit chance.
crit_chance_versus_target_health πŸ”’
dynamic_base_powers πŸ”’
dynamic_stamina πŸ”’
effective_school_and_flags πŸ”’
guaranteed_crit_pct πŸ”’
positive_non_create_bonus πŸ”’
prepare_damage_setup_for πŸ”’
read_player_stats_for_damage πŸ”’
resolved_crit_multiplier πŸ”’
school_of πŸ”’